Screening capabilities for the 3D dyscalculia identification game framework

Salam, Sazilah and Pudjoatmodjo, Bambang and Che Pee @ Che Hanapi, Ahmad Naim and Rudavan, Rikman Aherliwan and Prihatmanto, Ary Setijadi (2025) Screening capabilities for the 3D dyscalculia identification game framework. Bulletin of Electrical Engineering and Informatics, 14 (4). pp. 3015-3028. ISSN 2302-9285 (Unpublished)

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Abstract

Dyscalculia, a learning difficulty in mathematics, remains a concealed challenge affecting individuals of average intelligence or remarkable creativity. This inconspicuous disability often leads teacher to misinterpret students as lacking intellect. Regrettably, this condition can prompt students to disengage from routine activities, resulting in diminished performance and self-confidence. To address this issue, our research introduces a serious game framework, namely the “3D-dyscalculia identification game framework” (3D-DIG framework), integrating a screening feature aimed at detecting mathematical shortcomings in students. This paper focuses on detailing the screening feature, wherein a Petri net structure orchestrates its functionality within the 3D game environment. Specifically, our study highlights how this feature assesses and captures potential student deficiencies during work on game challenges. Employing game engine, and web server technologies, the dyscalculia screening feature captures students' responses, enabling an evaluation of their mathematical proficiency. Analysis of student data affirms that the screening feature's in identifying potential mathematics-related deficiencies. Moreover, the 3D game incorporates a distinctive element: it notifies teachers when a student surpasses a 60-second threshold while solving a problem, facilitating timely interventions. By offering actionable insights, the framework empowers teacher to identify student with the mathematics' deficiency and support the student with the appropriate intervention.

Item Type: Article
Uncontrolled Keywords: 3D-dyscalculia identification, Game framework, Dyscalculia, Dyscalculia screening, Petri net, Serious game framework
Divisions: Faculty of Information and Communication Technology
Depositing User: Norfaradilla Idayu Ab. Ghafar
Date Deposited: 18 May 2026 01:40
Last Modified: 18 May 2026 01:40
URI: http://eprints.utem.edu.my/id/eprint/29903
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