A game-based learning model for basic life support using first-person interactive simulation

Rahim, Nur Raidah and Mohd Nasron, Siti Aisyah and Salam, Sazilah and Che Ku Mohd, Che Ku Nuraini and Wan Bejuri, Wan Mohd Ya'akob and Hardi, Richki and Rahim, Nur Sri Syazana (2025) A game-based learning model for basic life support using first-person interactive simulation. International Journal of Advanced Computer Science and Applications (IJASCA), 16 (12). pp. 606-614. ISSN 2158-107X (Submitted)

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Abstract

Previous BLS and first-aid learning studies largely rely on traditional face-to-face training or low-fidelity digital approaches, which are often costly, time-consuming, and inaccessible to many learners, especially laypersons. Many serious games focus primarily on awareness and conceptual knowledge, rather than procedural mastery and real-time decision-making. In addition, most existing games lack high-fidelity first-person immersion, provide limited real-time feedback, and are not aligned with localized national medical protocols, reducing their realism and contextual relevance. To address these gaps, this study proposes the development of a 3D game-based learning model using first person interactive simulation, designed to educate users on Basic Life Support (BLS) procedures in cardiac arrest scenarios. Unreal Engine 5.4 was utilized to create an immersive and realistic environment where players engage in critical emergency steps, real-time visual prompts and audio feedback, and decision-making under pressure, rather than passive content delivery. Importantly, it strictly follows the Ministry of Health Malaysia’s BLS guidelines, ensuring procedural accuracy and local relevance. This approach bridges the gap between theoretical knowledge and practical application, while providing a scalable, accessible, and engaging alternative to conventional BLS training. Through this educational serious game, players are empowered to gain confidence and practical understanding of life-saving procedures, ultimately contributing to greater public preparedness in real-world emergencies.

Item Type: Article
Uncontrolled Keywords: Basic life support, Emergency, Simulation, Game-based learning, Serious games
Divisions: Faculty of Information and Communication Technology
Depositing User: Norfaradilla Idayu Ab. Ghafar
Date Deposited: 18 May 2026 01:59
Last Modified: 18 May 2026 01:59
URI: http://eprints.utem.edu.my/id/eprint/29906
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