Balanced Hierarchical Method of Collision Detection in Virtual Environment

Sulaiman, Hamzah Asyrani and Bade, Abdullah (2011) Balanced Hierarchical Method of Collision Detection in Virtual Environment. In: Software Engineering and Computer Systems, Part III. Springer, 2011, pp. 493-501. ISBN 3642222021, 9783642222023

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Abstract

Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies (BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations.

Item Type: Book Section
Additional Information: AUTHOR: Jasni Mohamad Zain, Wan Maseri Wan Mohd, Eyas El-Qawasmeh
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Faculty of Engineering Technology > Department of Electronics & Computer Engineering Technology
Depositing User: Mr Hamzah Asyrani Sulaiman
Date Deposited: 10 Jul 2012 03:40
Last Modified: 28 May 2015 02:39
URI: http://eprints.utem.edu.my/id/eprint/4084
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