Shahbodin, F. and rosli, zareena and mei sui, linda khoo (2013) Hybrid Problem Based Learning Games for Effective Mathematics Learning. Australian Journal of Basic and Applied Sciences. pp. 5-9. ISSN 1991-8178
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Abstract
Abstract: Poor mathematics achievement is a critical issue that has been discussed lately. The combination of Problem Based Learning (PBL) method and game in mathematic environment can be synchronized to help students mastering mathematic knowledge heuristically. The objective of the study is to explore the effectiveness of using PBL and educational games in enhancing Mathematics learning. The experiment was carried out for three weeks involving 50 randomly selected Year 2 Engineering students who enrolled into Engineering Mathematics 2 course. The experimental group (EG) was exposed to PBL and Educational Game instruction whereas the control group (CG) was taught conventionally. There are three set of instruments used in this study namely PBLMathGame courseware, pre-test and post-test questions, and rubric sheets. The data were analyzed using independent t-test. The results indicated that the use of PBL positively increases students’ achievement and added value of game to PBL learning enhanced students’ skills in problem solving. For future works, it is recommendable on the development of advanced game resources or games bank for the inclusion of many topics on mathematics learning
Item Type: | Article |
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Subjects: | L Education > LC Special aspects of education |
Divisions: | Faculty of Information and Communication Technology > Department of Interactive Media |
Depositing User: | Assoc Prof Dr Faaizah Shahbodin |
Date Deposited: | 07 Jan 2014 01:58 |
Last Modified: | 28 May 2015 04:11 |
URI: | http://eprints.utem.edu.my/id/eprint/10559 |
Statistic Details: | View Download Statistic |
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