Undergraduates’ Increased Acceptance And Positive Attitude Toward Gamification: Its Relation To Increased Engagement

Feroz, Farah Shahnaz and M. Subramaniam, Indra Devi and Subramaniam, Siva Kumar (2020) Undergraduates’ Increased Acceptance And Positive Attitude Toward Gamification: Its Relation To Increased Engagement. International Journal of Science, Mathematics and Technology Learning, 27 (2). pp. 13-24. ISSN 2327-7971

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Abstract

This article aims to investigate the impact of Kahoot! on undergraduates’ engagement in an Engineering Statistics course. A gamification tool, Kahoot! was implemented in an Engineering Statistics undergraduate course to address the needs of undergraduates to be actively engaged during lectures. Based on a survey of seventy-two undergraduates, more than 90 percent agreed that Kahoot! enhanced their learning performance and engagement during lessons. In accordance with the Gamification Acceptance Model, perceived usefulness and perceived ease of use are positively correlated with undergraduates’ attitude. Further, perceived usefulness, perceived ease of use, and increased positive attitude toward Kahoot! are significantly related to increased study skills and interaction engagement. The present study demonstrated that it is possible to effectively engage engineering undergraduates in a statistics course with the implementation of Kahoot!

Item Type: Article
Uncontrolled Keywords: Educational technology, Gamification, Kahoot!, Mathematics education, Statistics, Student engagement
Divisions: Faculty of Electronics and Computer Engineering
Depositing User: Sabariah Ismail
Date Deposited: 22 Sep 2021 13:17
Last Modified: 22 Sep 2021 13:17
URI: http://eprints.utem.edu.my/id/eprint/25291
Statistic Details: View Download Statistic

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