AutiSim: A virtual reality simulation game based on the autism spectrum disorder

Mustafa Albakri, Ikmal Faiq Albakri and Muhd Farid Arfian, Muhammad Aliff and Shahbodin, Faaizah and Mokhtar, Mohd Khalid and Abdullah, Asniyani Nur Haidar and Mohd Suaib, Norhaida and Nor'a, Muhammad Nur Affendy and Jahidin, Abdul Hasib (2025) AutiSim: A virtual reality simulation game based on the autism spectrum disorder. International Journal Of Advanced Computer Science And Applications (IJACSA), 16 (6). pp. 583-593. ISSN 2158-107X

[img] Text
0271825092025132416.pdf
Available under License Creative Commons Attribution.

Download (1MB)

Abstract

Technologies with altering reality like virtual reality (VR) have become more relevant to the public for their capabilities in the entertainment and healthcare field, as well as affordable for everyone. However, the emphasis on mental health-related simulation is often ignored due to technical complexities and wrong representation. Therefore, this study leverages the immersive capabilities of VR to create an engaging and educational game experience that simulates the sensory and social challenges faced by individuals with autism spectrum disorder (ASD). The study involves designing and implementing a VR game that places users in various scenarios reflecting the daily experiences of autistic individuals. The VR game aims to educate players about common misconceptions, sensory sensitivities, and social difficulties associated with autism. A literature review on XR technology and ASD was conducted during the pre-production phase to explore past research on autism in video games and shape the overall game vision. The study continues with developing animmersive simulation game using VR with locomotive motion controls and an artificial intelligence non-playable character (AI NPC) with Speech-To-Text function. Finally, the testing phase used two approaches: quantitative analysis, using the System Usability Scale (SUS) to assess usability and the Simulator Sickness Questionnaire (SSQ) to identify discomfort issues such as headaches and blurriness during gameplay, and qualitative analysis, gathering expert’s feedback on the VR game's content and teaching effectiveness.

Item Type: Article
Uncontrolled Keywords: Virtual reality, Simulation game, Autism, Artificial intelligence
Divisions: Faculty of Information and Communication Technology > Department of Interactive Media
Depositing User: Norfaradilla Idayu Ab. Ghafar
Date Deposited: 11 Dec 2025 01:59
Last Modified: 11 Dec 2025 01:59
URI: http://eprints.utem.edu.my/id/eprint/29155
Statistic Details: View Download Statistic

Actions (login required)

View Item View Item