Ahmad, Ibrahim and Jaafar, Azizah (2012) Computer games: implementation into teaching and learning. Procedia - Social and Behavioral Sciences, Volume. pp. 515-519. ISSN 1877-0428
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Abstract
It is well known that a computer game other than video games is a current trend among the younger generation. Studies have shown that the use of computer games not only played by children as young as two years even up to adulthood. Integration and implementation of computer games into the classroom is also seen to help students learn with more fun and effective. The purpose of this paper is to discuss the principles of learning to be embedded in a computer game-based learning as well as aspects that can be considered when designing a computer game that will be used as the application of teaching and student learning.
Item Type: | Article |
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Uncontrolled Keywords: | computer games, games-based learning, games design |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Information and Communication Technology > Department of Interactive Media |
Depositing User: | Mr Ibrahim Ahmad |
Date Deposited: | 23 Apr 2015 05:11 |
Last Modified: | 26 Jan 2022 09:56 |
URI: | http://eprints.utem.edu.my/id/eprint/6455 |
Statistic Details: | View Download Statistic |
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