Implementation Of Axis-Aligned Bounding Box For Opengl 3d Virtual Environment

Sulaiman, Hamzah Asyrani and Othman, Mohd Azlishah and Abd Aziz, Mohamad Zoinol Abidin and Bade, Abdullah (2015) Implementation Of Axis-Aligned Bounding Box For Opengl 3d Virtual Environment. ARPN Journal Of Engineering And Applied Sciences, 10. pp. 701-708. ISSN 1819-6608

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Abstract

This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by using Visual C++. The implementation could help young and begineer computer graphics student to master the implementation of basic Bounding-Volume (BV) for collision detection and other fields with related to the Axis-Aligned Bounding-Box (AABB).

Item Type: Article
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: Faculty of Information and Communication Technology
Depositing User: Muhammad Afiz Ahmad
Date Deposited: 31 Mar 2017 00:50
Last Modified: 31 Mar 2017 00:50
URI: http://eprints.utem.edu.my/id/eprint/18157
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