Acceptance and response attribute model towards augmented reality games based on hand gesture interaction

Roszali, Farah Farhana (2023) Acceptance and response attribute model towards augmented reality games based on hand gesture interaction. Masters thesis, Universiti Teknikal Malaysia Melaka.

[img] Text (24 Pages)
ACCEPT~1.PDF - Submitted Version

Download (600kB)
[img] Text (Full Text)
Acceptance and response attribute model towards augmented reality games based on hand gesture interaction.pdf - Submitted Version
Restricted to Registered users only

Download (3MB)

Abstract

Nowadays, augmented reality is used in numerous fields such as health and safety training, education, entertainment, and computer games. The combination of real and virtual objects in a real environment allows the user to experience the real world with virtual objects superimposed upon or composited with the real world. Over the past few decades, the use of augmented reality has been brought to the gaming field. However, there were limited studies that emphasize hand motor-impaired users. In this study, the model has been developed to represents the acceptance and response of hand motor-impaired users towards an augmented reality game application. The model has been derived from the UTAUT2 model, especially for the user acceptance attribute. The purpose of this study is to design a prototype of an augmented reality game application and to develop a model who have an element for user acceptance and response towards hand motor-impaired users. The objectives of this research are (i) to identify the element and criteria of augmented reality game design that contribute to the enjoyable experience for hand motor-impaired users, (ii) to develop a model for Hand Motor-Impaired Users-Acceptance and Response (HMIU-AR Model), (iii) to validate the HMIU-AR Model and (iv) to design an augmented reality game based on HMIU-AR Model. The methodology of this study was done by combining the quantitative and qualitative data, there are divided into two parts where are Part 1, the design and development of augmented reality games, and Part 2, the research of acceptance and response of AR games toward hand motor-impaired users. Part 1, consists of four phases which are requirement analysis, design, implementation, and evaluation. While in Part 2, there are three phases which are the formation of the proposed model, formation of items for the questionnaire, and model validation of augmented reality game for hand motor-impaired users. The respondents of this study consist of 100 students to play and test the application and four respondents for the interview session. Based on the user acceptance questionnaire that has been used, the study found that the mean value obtained from all factors of user acceptance is positive, overall exceeding the 3.00 value. The mean of user and expert value on the augmented reality game applications also showed positive appraisal for all constructs with an overall mean value is 3.52 for users and 4.76 for experts. This study shows that the mobile games that have been developed have a positive impact on user acceptance of the use of games in their learning. Furthermore, the integration of augmented reality elements was also noticed to have a valuable impact on this study. Thus, augmented reality game designers need to pay close attention to the elements that are appropriate before designing an enjoyable game interface that is accessible to the target users.

Item Type: Thesis (Masters)
Uncontrolled Keywords: Human, Computer interaction, Centered system design
Subjects: Q Science > Q Science (General)
Q Science > QA Mathematics
Divisions: Library > Tesis > FTMK
Depositing User: MUHAMAD HAFEEZ ZAINUDIN
Date Deposited: 12 Nov 2024 08:54
Last Modified: 12 Nov 2024 08:54
URI: http://eprints.utem.edu.my/id/eprint/27691
Statistic Details: View Download Statistic

Actions (login required)

View Item View Item